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The major problem with the video game based movies

Games Why are video game movies always terrible?

  1. How many, you ask?
  2. Moreover, characters are purposefully lacking in striking characteristics, which allows the player to more fully immerse him or herself into the role of said character. But this issue shows that filmmakers have that much more work when it comes to adapting video game material.
  3. A few get by on niche genre appeal or small but devoted fanbases, but we have yet to see the great video game movie.
  4. Sony If you try to think like a studio executive, the gamble makes sense. Follow him on Twitter DanCasey.
  5. For all its faults, Resident Evil knew when to cut characters and when to change them.

Video game movies are the next big thing. Sony This number is particularly jarring when compared to the repeated shortcomings of many video games both critically and at the box office.

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Hollywood is hellbent on finding that next big thing; they always have been and always will be. How many, you ask? In spite of all that, these films do make money on occasion.

  1. Why are video game movies always bad?
  2. But as a film, the structure and characters are certainly lacking, and Mortal Kombat continued the trend of suffering from poor reviews. Meanwhile, that Papers, Please short film was a powerful piece, but it still only sits at ten minutes long.
  3. Watching an actor on-screen do those same things without any interaction with the audience seems awfully dull in comparison.

Since Hollywood is an inherently risk-averse industry, it will always follow the money, desperately clinging to popular and well-known intellectual property like a remora to the bottom of a shark. Sony If you try to think like a studio executive, the gamble makes sense. These are all ingredients that would make for a potentially successfully and profitable movie franchise.

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However the problem in turning these games in to movies is that Hollywood has a fundamental misunderstanding of why games are fun. Video games are fun because, like movies, they offer an escape from the humdrum reality of everyday life.

  • Let me know in the comments below;
  • These are all ingredients that would make for a potentially successfully and profitable movie franchise;
  • Back in 2005, the late, great Roger Ebert sent gamers into a tizzy when he declared that video games are not art;
  • Sony If you try to think like a studio executive, the gamble makes sense;
  • In these instances, audiences care less about what is being played than who is actually playing it.

They let us do impossible things, like travel down sewer pipes to rescue princesses, scale snowcapped mountains to fight gargantuan dragons, and throw pornographic magazines to distract genetically modified super soldiers. Back in 2005, the late, great Roger Ebert sent gamers into a tizzy when he declared that video games are not art.

While games also have creative directors fulfilling a similar role, the onus of actual control is placed on the player rather than the developer in its end state.

Why Are Video Game Movies So Terrible?: A Brief History of Hollywood’s Adaptation Attempts

Rather, he is saying it to highlight a problem with trying to force video games to fit within the constraints of another medium to which they are ill-suited.

In these instances, audiences care less about what is being played than who is actually playing it.

  • Balance is the key;
  • The tough part is figuring out just what that original thing is.

Sony Many video games are anchored by strong, charismatic protagonists that keep players coming back year after year to continue their adventures. Cut scenes work in video games because they feel like the end result of your actions.

Why Are Video Game Movies Always Terrible?

Just kidding—those games have kickass gameplay to back up their feature-length La-Li-Lu-Le-Lo nonsense. What you actually get is a non-interactive movie where none of the stakes feel as though they have any weight because they are unearned. Some of the greatest video games of all time, ones renowned for their storytelling, star largely silent protagonists as a means of helping players project themselves into the role of the main character.

Remember The Legend of Zelda animated series? Look at the average length of a game; even some of the shorter AAA releases clock in at a respectable 10 to 20 hours of gameplay.

  • Gordon Freeman of Half-Life is a silent protagonist, a void with no personality;
  • Perhaps one of them will get to the next level;
  • Tomb Raider is not the first to make a real attempt at a good video game movie, and nor will it be the last;
  • In both cases, the core story, and all of its intricacies, isn't going to change;
  • In a way, it's as difficult to adapt a daydream to the cinema as it is a video game.

The Last of Us could really mine the drama and encapsulate the relationship-building between Joel and Ellie that they intended players to have over the course of dozens of hours rather than trying to distill it into two hours and change.

What do you think? Are video game movies doomed to fail?

--> Why can’t Hollywood make a good video game movie?

What do they need to do to succeed? What would actually make a good video game movie anyway? Let me know in the comments below. Tired of getting kicked out of restaurants for being topless? Follow him on Twitter DanCasey.